98c6ceede5
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
25 lines
560 B
C#
25 lines
560 B
C#
using ChocolArm64.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Utilities
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{
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class StructWriter
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{
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private AMemory Memory;
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public long Position { get; private set; }
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public StructWriter(AMemory Memory, long Position)
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{
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this.Memory = Memory;
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this.Position = Position;
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}
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public void Write<T>(T Value) where T : struct
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{
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AMemoryHelper.Write(Memory, Position, Value);
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Position += Marshal.SizeOf<T>();
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}
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}
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}
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