Ryujinx/Ryujinx.Graphics.Shader/Translation
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
..
Optimizations Fix bindless 1D textures having a buffer type on the shader (#3697) 2022-09-13 08:53:55 +02:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
AttributeInfo.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
ControlFlowGraph.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContext.cs Improve shader BRX instruction code generation (#3759) 2022-10-15 23:20:16 +00:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
FunctionMatch.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
GlobalMemory.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 2022-07-23 11:53:14 -03:00
ShaderConfig.cs infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
Translator.cs infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
TranslatorContext.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00