Ryujinx/ARMeilleure/CodeGen/RegisterAllocators/LinearScanAllocator.cs
FICTURE7 22b2cb39af
Reduce JIT GC allocations (#2515)
* Turn `MemoryOperand` into a struct

* Remove `IntrinsicOperation`

* Remove `PhiNode`

* Remove `Node`

* Turn `Operand` into a struct

* Turn `Operation` into a struct

* Clean up pool management methods

* Add `Arena` allocator

* Move `OperationHelper` to `Operation.Factory`

* Move `OperandHelper` to `Operand.Factory`

* Optimize `Operation` a bit

* Fix `Arena` initialization

* Rename `NativeList<T>` to `ArenaList<T>`

* Reduce `Operand` size from 88 to 56 bytes

* Reduce `Operation` size from 56 to 40 bytes

* Add optimistic interning of Register & Constant operands

* Optimize `RegisterUsage` pass a bit

* Optimize `RemoveUnusedNodes` pass a bit

Iterating in reverse-order allows killing dependency chains in a single
pass.

* Fix PPTC symbols

* Optimize `BasicBlock` a bit

Reduce allocations from `_successor` & `DominanceFrontiers`

* Fix `Operation` resize

* Make `Arena` expandable

Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.

Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.

* Move `Arena` & `ArenaList` to `Common`

* Remove `ThreadStaticPool` & co

* Add `PhiOperation`

* Reduce `Operand` size from 56 from 48 bytes

* Add linear-probing to `Operand` intern table

* Optimize `HybridAllocator` a bit

* Add `Allocators` class

* Tune `ArenaAllocator` sizes

* Add page removal mechanism to `ArenaAllocator`

Remove pages which have not been used for more than 5s after each reset.

I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.

* Fix `OOM` when allocating larger than page size in `ArenaAllocator`

Tweak resizing mechanism for Operand.Uses and Assignemnts.

* Optimize `Optimizer` a bit

* Optimize `Operand.Add<T>/Remove<T>` a bit

* Clean up `PreAllocator`

* Fix phi insertion order

Reduce codegen diffs.

* Fix code alignment

* Use new heuristics for degree of parallelism

* Suppress warnings

* Address gdkchan's feedback

Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.

* Add fast path to `ArenaAllocator`

* Assembly for `ArenaAllocator.Allocate(ulong)`:

  .L0:
    mov rax, [rcx+0x18]
    lea r8, [rax+rdx]
    cmp r8, [rcx+0x10]
    ja short .L2
  .L1:
    mov rdx, [rcx+8]
    add rax, [rdx+8]
    mov [rcx+0x18], r8
    ret
  .L2:
    jmp ArenaAllocator.AllocateSlow(UInt64)

  A few variable/field had to be changed to ulong so that RyuJIT avoids
  emitting zero-extends.

* Implement a new heuristic to free pooled pages.

  If an arena is used often, it is more likely that its pages will be
  needed, so the pages are kept for longer (e.g: during PPTC rebuild or
  burst sof compilations). If is not used often, then it is more likely
  that its pages will not be needed (e.g: after PPTC rebuild or bursts
  of compilations).

* Address riperiperi's feedback

* Use `EqualityComparer<T>` in `IntrusiveList<T>`

Avoids a potential GC hole in `Equals(T, T)`.
2021-08-17 15:08:34 -03:00

1035 lines
No EOL
35 KiB
C#

using ARMeilleure.Common;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
namespace ARMeilleure.CodeGen.RegisterAllocators
{
// Based on:
// "Linear Scan Register Allocation for the Java(tm) HotSpot Client Compiler".
// http://www.christianwimmer.at/Publications/Wimmer04a/Wimmer04a.pdf
class LinearScanAllocator : IRegisterAllocator
{
private const int InstructionGap = 2;
private const int InstructionGapMask = InstructionGap - 1;
private const int RegistersCount = 16;
private HashSet<int> _blockEdges;
private LiveRange[] _blockRanges;
private BitMap[] _blockLiveIn;
private List<LiveInterval> _intervals;
private LiveInterval[] _parentIntervals;
private List<(IntrusiveList<Operation>, Operation)> _operationNodes;
private int _operationsCount;
private class AllocationContext
{
public RegisterMasks Masks { get; }
public StackAllocator StackAlloc { get; }
public BitMap Active { get; }
public BitMap Inactive { get; }
public int IntUsedRegisters { get; set; }
public int VecUsedRegisters { get; set; }
public AllocationContext(StackAllocator stackAlloc, RegisterMasks masks, int intervalsCount)
{
StackAlloc = stackAlloc;
Masks = masks;
Active = new BitMap(Allocators.Default, intervalsCount);
Inactive = new BitMap(Allocators.Default, intervalsCount);
}
public void MoveActiveToInactive(int bit)
{
Move(Active, Inactive, bit);
}
public void MoveInactiveToActive(int bit)
{
Move(Inactive, Active, bit);
}
private static void Move(BitMap source, BitMap dest, int bit)
{
source.Clear(bit);
dest.Set(bit);
}
}
public AllocationResult RunPass(
ControlFlowGraph cfg,
StackAllocator stackAlloc,
RegisterMasks regMasks)
{
NumberLocals(cfg);
var context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
BuildIntervals(cfg, context);
for (int index = 0; index < _intervals.Count; index++)
{
LiveInterval current = _intervals[index];
if (current.IsEmpty)
{
continue;
}
if (current.IsFixed)
{
context.Active.Set(index);
if (current.Register.Type == RegisterType.Integer)
{
context.IntUsedRegisters |= 1 << current.Register.Index;
}
else /* if (interval.Register.Type == RegisterType.Vector) */
{
context.VecUsedRegisters |= 1 << current.Register.Index;
}
continue;
}
AllocateInterval(context, current, index);
}
for (int index = RegistersCount * 2; index < _intervals.Count; index++)
{
if (!_intervals[index].IsSpilled)
{
ReplaceLocalWithRegister(_intervals[index]);
}
}
InsertSplitCopies();
InsertSplitCopiesAtEdges(cfg);
return new AllocationResult(context.IntUsedRegisters, context.VecUsedRegisters, context.StackAlloc.TotalSize);
}
private void AllocateInterval(AllocationContext context, LiveInterval current, int cIndex)
{
// Check active intervals that already ended.
foreach (int iIndex in context.Active)
{
LiveInterval interval = _intervals[iIndex];
if (interval.GetEnd() < current.GetStart())
{
context.Active.Clear(iIndex);
}
else if (!interval.Overlaps(current.GetStart()))
{
context.MoveActiveToInactive(iIndex);
}
}
// Check inactive intervals that already ended or were reactivated.
foreach (int iIndex in context.Inactive)
{
LiveInterval interval = _intervals[iIndex];
if (interval.GetEnd() < current.GetStart())
{
context.Inactive.Clear(iIndex);
}
else if (interval.Overlaps(current.GetStart()))
{
context.MoveInactiveToActive(iIndex);
}
}
if (!TryAllocateRegWithoutSpill(context, current, cIndex))
{
AllocateRegWithSpill(context, current, cIndex);
}
}
private bool TryAllocateRegWithoutSpill(AllocationContext context, LiveInterval current, int cIndex)
{
RegisterType regType = current.Local.Type.ToRegisterType();
int availableRegisters = context.Masks.GetAvailableRegisters(regType);
int[] freePositions = new int[RegistersCount];
for (int index = 0; index < RegistersCount; index++)
{
if ((availableRegisters & (1 << index)) != 0)
{
freePositions[index] = int.MaxValue;
}
}
foreach (int iIndex in context.Active)
{
LiveInterval interval = _intervals[iIndex];
if (interval.Register.Type == regType)
{
freePositions[interval.Register.Index] = 0;
}
}
foreach (int iIndex in context.Inactive)
{
LiveInterval interval = _intervals[iIndex];
if (interval.Register.Type == regType)
{
int overlapPosition = interval.GetOverlapPosition(current);
if (overlapPosition != LiveInterval.NotFound && freePositions[interval.Register.Index] > overlapPosition)
{
freePositions[interval.Register.Index] = overlapPosition;
}
}
}
int selectedReg = GetHighestValueIndex(freePositions);
int selectedNextUse = freePositions[selectedReg];
// Intervals starts and ends at odd positions, unless they span an entire
// block, in this case they will have ranges at a even position.
// When a interval is loaded from the stack to a register, we can only
// do the split at a odd position, because otherwise the split interval
// that is inserted on the list to be processed may clobber a register
// used by the instruction at the same position as the split.
// The problem only happens when a interval ends exactly at this instruction,
// because otherwise they would interfere, and the register wouldn't be selected.
// When the interval is aligned and the above happens, there's no problem as
// the instruction that is actually with the last use is the one
// before that position.
selectedNextUse &= ~InstructionGapMask;
if (selectedNextUse <= current.GetStart())
{
return false;
}
else if (selectedNextUse < current.GetEnd())
{
Debug.Assert(selectedNextUse > current.GetStart(), "Trying to split interval at the start.");
LiveInterval splitChild = current.Split(selectedNextUse);
if (splitChild.UsesCount != 0)
{
Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");
InsertInterval(splitChild);
}
else
{
Spill(context, splitChild);
}
}
current.Register = new Register(selectedReg, regType);
if (regType == RegisterType.Integer)
{
context.IntUsedRegisters |= 1 << selectedReg;
}
else /* if (regType == RegisterType.Vector) */
{
context.VecUsedRegisters |= 1 << selectedReg;
}
context.Active.Set(cIndex);
return true;
}
private void AllocateRegWithSpill(AllocationContext context, LiveInterval current, int cIndex)
{
RegisterType regType = current.Local.Type.ToRegisterType();
int availableRegisters = context.Masks.GetAvailableRegisters(regType);
int[] usePositions = new int[RegistersCount];
int[] blockedPositions = new int[RegistersCount];
for (int index = 0; index < RegistersCount; index++)
{
if ((availableRegisters & (1 << index)) != 0)
{
usePositions[index] = int.MaxValue;
blockedPositions[index] = int.MaxValue;
}
}
void SetUsePosition(int index, int position)
{
usePositions[index] = Math.Min(usePositions[index], position);
}
void SetBlockedPosition(int index, int position)
{
blockedPositions[index] = Math.Min(blockedPositions[index], position);
SetUsePosition(index, position);
}
foreach (int iIndex in context.Active)
{
LiveInterval interval = _intervals[iIndex];
if (!interval.IsFixed && interval.Register.Type == regType)
{
int nextUse = interval.NextUseAfter(current.GetStart());
if (nextUse != -1)
{
SetUsePosition(interval.Register.Index, nextUse);
}
}
}
foreach (int iIndex in context.Inactive)
{
LiveInterval interval = _intervals[iIndex];
if (!interval.IsFixed && interval.Register.Type == regType && interval.Overlaps(current))
{
int nextUse = interval.NextUseAfter(current.GetStart());
if (nextUse != -1)
{
SetUsePosition(interval.Register.Index, nextUse);
}
}
}
foreach (int iIndex in context.Active)
{
LiveInterval interval = _intervals[iIndex];
if (interval.IsFixed && interval.Register.Type == regType)
{
SetBlockedPosition(interval.Register.Index, 0);
}
}
foreach (int iIndex in context.Inactive)
{
LiveInterval interval = _intervals[iIndex];
if (interval.IsFixed && interval.Register.Type == regType)
{
int overlapPosition = interval.GetOverlapPosition(current);
if (overlapPosition != LiveInterval.NotFound)
{
SetBlockedPosition(interval.Register.Index, overlapPosition);
}
}
}
int selectedReg = GetHighestValueIndex(usePositions);
int currentFirstUse = current.FirstUse();
Debug.Assert(currentFirstUse >= 0, "Current interval has no uses.");
if (usePositions[selectedReg] < currentFirstUse)
{
// All intervals on inactive and active are being used before current,
// so spill the current interval.
Debug.Assert(currentFirstUse > current.GetStart(), "Trying to spill a interval currently being used.");
LiveInterval splitChild = current.Split(currentFirstUse);
Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");
InsertInterval(splitChild);
Spill(context, current);
}
else if (blockedPositions[selectedReg] > current.GetEnd())
{
// Spill made the register available for the entire current lifetime,
// so we only need to split the intervals using the selected register.
current.Register = new Register(selectedReg, regType);
SplitAndSpillOverlappingIntervals(context, current);
context.Active.Set(cIndex);
}
else
{
// There are conflicts even after spill due to the use of fixed registers
// that can't be spilled, so we need to also split current at the point of
// the first fixed register use.
current.Register = new Register(selectedReg, regType);
int splitPosition = blockedPositions[selectedReg] & ~InstructionGapMask;
Debug.Assert(splitPosition > current.GetStart(), "Trying to split a interval at a invalid position.");
LiveInterval splitChild = current.Split(splitPosition);
if (splitChild.UsesCount != 0)
{
Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");
InsertInterval(splitChild);
}
else
{
Spill(context, splitChild);
}
SplitAndSpillOverlappingIntervals(context, current);
context.Active.Set(cIndex);
}
}
private static int GetHighestValueIndex(int[] array)
{
int higuest = array[0];
if (higuest == int.MaxValue)
{
return 0;
}
int selected = 0;
for (int index = 1; index < array.Length; index++)
{
int current = array[index];
if (higuest < current)
{
higuest = current;
selected = index;
if (current == int.MaxValue)
{
break;
}
}
}
return selected;
}
private void SplitAndSpillOverlappingIntervals(AllocationContext context, LiveInterval current)
{
foreach (int iIndex in context.Active)
{
LiveInterval interval = _intervals[iIndex];
if (!interval.IsFixed && interval.Register == current.Register)
{
SplitAndSpillOverlappingInterval(context, current, interval);
context.Active.Clear(iIndex);
}
}
foreach (int iIndex in context.Inactive)
{
LiveInterval interval = _intervals[iIndex];
if (!interval.IsFixed && interval.Register == current.Register && interval.Overlaps(current))
{
SplitAndSpillOverlappingInterval(context, current, interval);
context.Inactive.Clear(iIndex);
}
}
}
private void SplitAndSpillOverlappingInterval(
AllocationContext context,
LiveInterval current,
LiveInterval interval)
{
// If there's a next use after the start of the current interval,
// we need to split the spilled interval twice, and re-insert it
// on the "pending" list to ensure that it will get a new register
// on that use position.
int nextUse = interval.NextUseAfter(current.GetStart());
LiveInterval splitChild;
if (interval.GetStart() < current.GetStart())
{
splitChild = interval.Split(current.GetStart());
}
else
{
splitChild = interval;
}
if (nextUse != -1)
{
Debug.Assert(nextUse > current.GetStart(), "Trying to spill a interval currently being used.");
if (nextUse > splitChild.GetStart())
{
LiveInterval right = splitChild.Split(nextUse);
Spill(context, splitChild);
splitChild = right;
}
InsertInterval(splitChild);
}
else
{
Spill(context, splitChild);
}
}
private void InsertInterval(LiveInterval interval)
{
Debug.Assert(interval.UsesCount != 0, "Trying to insert a interval without uses.");
Debug.Assert(!interval.IsEmpty, "Trying to insert a empty interval.");
Debug.Assert(!interval.IsSpilled, "Trying to insert a spilled interval.");
int startIndex = RegistersCount * 2;
int insertIndex = _intervals.BinarySearch(startIndex, _intervals.Count - startIndex, interval, null);
if (insertIndex < 0)
{
insertIndex = ~insertIndex;
}
_intervals.Insert(insertIndex, interval);
}
private void Spill(AllocationContext context, LiveInterval interval)
{
Debug.Assert(!interval.IsFixed, "Trying to spill a fixed interval.");
Debug.Assert(interval.UsesCount == 0, "Trying to spill a interval with uses.");
// We first check if any of the siblings were spilled, if so we can reuse
// the stack offset. Otherwise, we allocate a new space on the stack.
// This prevents stack-to-stack copies being necessary for a split interval.
if (!interval.TrySpillWithSiblingOffset())
{
interval.Spill(context.StackAlloc.Allocate(interval.Local.Type));
}
}
private void InsertSplitCopies()
{
Dictionary<int, CopyResolver> copyResolvers = new Dictionary<int, CopyResolver>();
CopyResolver GetCopyResolver(int position)
{
CopyResolver copyResolver = new CopyResolver();
if (copyResolvers.TryAdd(position, copyResolver))
{
return copyResolver;
}
return copyResolvers[position];
}
foreach (LiveInterval interval in _intervals.Where(x => x.IsSplit))
{
LiveInterval previous = interval;
foreach (LiveInterval splitChild in interval.SplitChilds())
{
int splitPosition = splitChild.GetStart();
if (!_blockEdges.Contains(splitPosition) && previous.GetEnd() == splitPosition)
{
GetCopyResolver(splitPosition).AddSplit(previous, splitChild);
}
previous = splitChild;
}
}
foreach (KeyValuePair<int, CopyResolver> kv in copyResolvers)
{
CopyResolver copyResolver = kv.Value;
if (!copyResolver.HasCopy)
{
continue;
}
int splitPosition = kv.Key;
(IntrusiveList<Operation> nodes, Operation node) = GetOperationNode(splitPosition);
Operation[] sequence = copyResolver.Sequence();
nodes.AddBefore(node, sequence[0]);
node = sequence[0];
for (int index = 1; index < sequence.Length; index++)
{
nodes.AddAfter(node, sequence[index]);
node = sequence[index];
}
}
}
private void InsertSplitCopiesAtEdges(ControlFlowGraph cfg)
{
int blocksCount = cfg.Blocks.Count;
bool IsSplitEdgeBlock(BasicBlock block)
{
return block.Index >= blocksCount;
}
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{
if (IsSplitEdgeBlock(block))
{
continue;
}
bool hasSingleOrNoSuccessor = block.SuccessorsCount <= 1;
for (int i = 0; i < block.SuccessorsCount; i++)
{
BasicBlock successor = block.GetSuccessor(i);
int succIndex = successor.Index;
// If the current node is a split node, then the actual successor node
// (the successor before the split) should be right after it.
if (IsSplitEdgeBlock(successor))
{
succIndex = successor.GetSuccessor(0).Index;
}
CopyResolver copyResolver = new CopyResolver();
foreach (int iIndex in _blockLiveIn[succIndex])
{
LiveInterval interval = _parentIntervals[iIndex];
if (!interval.IsSplit)
{
continue;
}
int lEnd = _blockRanges[block.Index].End - 1;
int rStart = _blockRanges[succIndex].Start;
LiveInterval left = interval.GetSplitChild(lEnd);
LiveInterval right = interval.GetSplitChild(rStart);
if (left != null && right != null && left != right)
{
copyResolver.AddSplit(left, right);
}
}
if (!copyResolver.HasCopy)
{
continue;
}
Operation[] sequence = copyResolver.Sequence();
if (hasSingleOrNoSuccessor)
{
foreach (Operation operation in sequence)
{
block.Append(operation);
}
}
else if (successor.Predecessors.Count == 1)
{
successor.Operations.AddFirst(sequence[0]);
Operation prependNode = sequence[0];
for (int index = 1; index < sequence.Length; index++)
{
Operation operation = sequence[index];
successor.Operations.AddAfter(prependNode, operation);
prependNode = operation;
}
}
else
{
// Split the critical edge.
BasicBlock splitBlock = cfg.SplitEdge(block, successor);
foreach (Operation operation in sequence)
{
splitBlock.Append(operation);
}
}
}
}
}
private void ReplaceLocalWithRegister(LiveInterval current)
{
Operand register = GetRegister(current);
IList<int> usePositions = current.UsePositions();
for (int i = usePositions.Count - 1; i >= 0; i--)
{
int usePosition = -usePositions[i];
(_, Operation operation) = GetOperationNode(usePosition);
for (int index = 0; index < operation.SourcesCount; index++)
{
Operand source = operation.GetSource(index);
if (source == current.Local)
{
operation.SetSource(index, register);
}
else if (source.Kind == OperandKind.Memory)
{
MemoryOperand memOp = source.GetMemory();
if (memOp.BaseAddress == current.Local)
{
memOp.BaseAddress = register;
}
if (memOp.Index == current.Local)
{
memOp.Index = register;
}
}
}
for (int index = 0; index < operation.DestinationsCount; index++)
{
Operand dest = operation.GetDestination(index);
if (dest == current.Local)
{
operation.SetDestination(index, register);
}
}
}
}
private static Operand GetRegister(LiveInterval interval)
{
Debug.Assert(!interval.IsSpilled, "Spilled intervals are not allowed.");
return Operand.Factory.Register(
interval.Register.Index,
interval.Register.Type,
interval.Local.Type);
}
private (IntrusiveList<Operation>, Operation) GetOperationNode(int position)
{
return _operationNodes[position / InstructionGap];
}
private void NumberLocals(ControlFlowGraph cfg)
{
_operationNodes = new List<(IntrusiveList<Operation>, Operation)>();
_intervals = new List<LiveInterval>();
for (int index = 0; index < RegistersCount; index++)
{
_intervals.Add(new LiveInterval(new Register(index, RegisterType.Integer)));
_intervals.Add(new LiveInterval(new Register(index, RegisterType.Vector)));
}
HashSet<Operand> visited = new HashSet<Operand>();
_operationsCount = 0;
for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
{
BasicBlock block = cfg.PostOrderBlocks[index];
for (Operation node = block.Operations.First; node != default; node = node.ListNext)
{
_operationNodes.Add((block.Operations, node));
for (int i = 0; i < node.DestinationsCount; i++)
{
Operand dest = node.GetDestination(i);
if (dest.Kind == OperandKind.LocalVariable && visited.Add(dest))
{
dest.NumberLocal(_intervals.Count);
_intervals.Add(new LiveInterval(dest));
}
}
}
_operationsCount += block.Operations.Count * InstructionGap;
if (block.Operations.Count == 0)
{
// Pretend we have a dummy instruction on the empty block.
_operationNodes.Add((default, default));
_operationsCount += InstructionGap;
}
}
_parentIntervals = _intervals.ToArray();
}
private void BuildIntervals(ControlFlowGraph cfg, AllocationContext context)
{
_blockRanges = new LiveRange[cfg.Blocks.Count];
int mapSize = _intervals.Count;
BitMap[] blkLiveGen = new BitMap[cfg.Blocks.Count];
BitMap[] blkLiveKill = new BitMap[cfg.Blocks.Count];
// Compute local live sets.
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{
BitMap liveGen = new BitMap(Allocators.Default, mapSize);
BitMap liveKill = new BitMap(Allocators.Default, mapSize);
for (Operation node = block.Operations.First; node != default; node = node.ListNext)
{
Sources(node, (source) =>
{
int id = GetOperandId(source);
if (!liveKill.IsSet(id))
{
liveGen.Set(id);
}
});
for (int i = 0; i < node.DestinationsCount; i++)
{
Operand dest = node.GetDestination(i);
liveKill.Set(GetOperandId(dest));
}
}
blkLiveGen [block.Index] = liveGen;
blkLiveKill[block.Index] = liveKill;
}
// Compute global live sets.
BitMap[] blkLiveIn = new BitMap[cfg.Blocks.Count];
BitMap[] blkLiveOut = new BitMap[cfg.Blocks.Count];
for (int index = 0; index < cfg.Blocks.Count; index++)
{
blkLiveIn [index] = new BitMap(Allocators.Default, mapSize);
blkLiveOut[index] = new BitMap(Allocators.Default, mapSize);
}
bool modified;
do
{
modified = false;
for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
{
BasicBlock block = cfg.PostOrderBlocks[index];
BitMap liveOut = blkLiveOut[block.Index];
for (int i = 0; i < block.SuccessorsCount; i++)
{
BasicBlock succ = block.GetSuccessor(i);
modified |= liveOut.Set(blkLiveIn[succ.Index]);
}
BitMap liveIn = blkLiveIn[block.Index];
liveIn.Set (liveOut);
liveIn.Clear(blkLiveKill[block.Index]);
liveIn.Set (blkLiveGen [block.Index]);
}
}
while (modified);
_blockLiveIn = blkLiveIn;
_blockEdges = new HashSet<int>();
// Compute lifetime intervals.
int operationPos = _operationsCount;
for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
{
BasicBlock block = cfg.PostOrderBlocks[index];
// We handle empty blocks by pretending they have a dummy instruction,
// because otherwise the block would have the same start and end position,
// and this is not valid.
int instCount = Math.Max(block.Operations.Count, 1);
int blockStart = operationPos - instCount * InstructionGap;
int blockEnd = operationPos;
_blockRanges[block.Index] = new LiveRange(blockStart, blockEnd);
_blockEdges.Add(blockStart);
BitMap liveOut = blkLiveOut[block.Index];
foreach (int id in liveOut)
{
_intervals[id].AddRange(blockStart, blockEnd);
}
if (block.Operations.Count == 0)
{
operationPos -= InstructionGap;
continue;
}
foreach (Operation node in BottomOperations(block))
{
operationPos -= InstructionGap;
for (int i = 0; i < node.DestinationsCount; i++)
{
Operand dest = node.GetDestination(i);
LiveInterval interval = _intervals[GetOperandId(dest)];
interval.SetStart(operationPos + 1);
interval.AddUsePosition(operationPos + 1);
}
Sources(node, (source) =>
{
LiveInterval interval = _intervals[GetOperandId(source)];
interval.AddRange(blockStart, operationPos + 1);
interval.AddUsePosition(operationPos);
});
if (node.Instruction == Instruction.Call)
{
AddIntervalCallerSavedReg(context.Masks.IntCallerSavedRegisters, operationPos, RegisterType.Integer);
AddIntervalCallerSavedReg(context.Masks.VecCallerSavedRegisters, operationPos, RegisterType.Vector);
}
}
}
}
private void AddIntervalCallerSavedReg(int mask, int operationPos, RegisterType regType)
{
while (mask != 0)
{
int regIndex = BitOperations.TrailingZeroCount(mask);
Register callerSavedReg = new Register(regIndex, regType);
LiveInterval interval = _intervals[GetRegisterId(callerSavedReg)];
interval.AddRange(operationPos + 1, operationPos + InstructionGap);
mask &= ~(1 << regIndex);
}
}
private static int GetOperandId(Operand operand)
{
if (operand.Kind == OperandKind.LocalVariable)
{
return operand.GetLocalNumber();
}
else if (operand.Kind == OperandKind.Register)
{
return GetRegisterId(operand.GetRegister());
}
else
{
throw new ArgumentException($"Invalid operand kind \"{operand.Kind}\".");
}
}
private static int GetRegisterId(Register register)
{
return (register.Index << 1) | (register.Type == RegisterType.Vector ? 1 : 0);
}
private static IEnumerable<Operation> BottomOperations(BasicBlock block)
{
Operation node = block.Operations.Last;
while (node != default)
{
yield return node;
node = node.ListPrevious;
}
}
private static void Sources(Operation node, Action<Operand> action)
{
for (int index = 0; index < node.SourcesCount; index++)
{
Operand source = node.GetSource(index);
if (IsLocalOrRegister(source.Kind))
{
action(source);
}
else if (source.Kind == OperandKind.Memory)
{
MemoryOperand memOp = source.GetMemory();
if (memOp.BaseAddress != default)
{
action(memOp.BaseAddress);
}
if (memOp.Index != default)
{
action(memOp.Index);
}
}
}
}
private static bool IsLocalOrRegister(OperandKind kind)
{
return kind == OperandKind.LocalVariable ||
kind == OperandKind.Register;
}
}
}