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https://github.com/Ryujinx/Ryujinx.git
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* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
22 lines
454 B
C#
22 lines
454 B
C#
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
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{
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internal enum BlockSize
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{
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Block4x4 = 0,
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Block4x8 = 1,
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Block8x4 = 2,
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Block8x8 = 3,
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Block8x16 = 4,
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Block16x8 = 5,
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Block16x16 = 6,
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Block16x32 = 7,
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Block32x16 = 8,
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Block32x32 = 9,
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Block32x64 = 10,
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Block64x32 = 11,
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Block64x64 = 12,
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BlockSizes = 13,
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BlockInvalid = BlockSizes
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}
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}
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