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https://github.com/Ryujinx/Ryujinx.git
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* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
66 lines
3.3 KiB
C#
66 lines
3.3 KiB
C#
using Ryujinx.Common.Utilities;
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namespace Ryujinx.Graphics.Vic.Types
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{
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struct SlotConfig
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{
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private long _word0;
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private long _word1;
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private long _word2;
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private long _word3;
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private long _word4;
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private long _word5;
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private long _word6;
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private long _word7;
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public bool SlotEnable => _word0.Extract(0);
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public bool DeNoise => _word0.Extract(1);
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public bool AdvancedDenoise => _word0.Extract(2);
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public bool CadenceDetect => _word0.Extract(3);
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public bool MotionMap => _word0.Extract(4);
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public bool MMapCombine => _word0.Extract(5);
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public bool IsEven => _word0.Extract(6);
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public bool ChromaEven => _word0.Extract(7);
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public bool CurrentFieldEnable => _word0.Extract(8);
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public bool PrevFieldEnable => _word0.Extract(9);
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public bool NextFieldEnable => _word0.Extract(10);
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public bool NextNrFieldEnable => _word0.Extract(11);
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public bool CurMotionFieldEnable => _word0.Extract(12);
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public bool PrevMotionFieldEnable => _word0.Extract(13);
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public bool PpMotionFieldEnable => _word0.Extract(14);
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public bool CombMotionFieldEnable => _word0.Extract(15);
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public FrameFormat FrameFormat => (FrameFormat)_word0.Extract(16, 4);
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public int FilterLengthY => (int)_word0.Extract(20, 2);
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public int FilterLengthX => (int)_word0.Extract(22, 2);
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public int Panoramic => (int)_word0.Extract(24, 12);
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public int DetailFltClamp => (int)_word0.Extract(58, 6);
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public int FilterNoise => (int)_word1.Extract(64, 10);
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public int FilterDetail => (int)_word1.Extract(74, 10);
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public int ChromaNoise => (int)_word1.Extract(84, 10);
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public int ChromaDetail => (int)_word1.Extract(94, 10);
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public DeinterlaceMode DeinterlaceMode => (DeinterlaceMode)_word1.Extract(104, 4);
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public int MotionAccumWeight => (int)_word1.Extract(108, 3);
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public int NoiseIir => (int)_word1.Extract(111, 11);
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public int LightLevel => (int)_word1.Extract(122, 4);
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public int SoftClampLow => (int)_word2.Extract(128, 10);
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public int SoftClampHigh => (int)_word2.Extract(138, 10);
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public int PlanarAlpha => (int)_word2.Extract(160, 10);
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public bool ConstantAlpha => _word2.Extract(170);
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public int StereoInterleave => (int)_word2.Extract(171, 3);
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public bool ClipEnabled => _word2.Extract(174);
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public int ClearRectMask => (int)_word2.Extract(175, 8);
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public int DegammaMode => (int)_word2.Extract(183, 2);
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public bool DecompressEnable => _word2.Extract(186);
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public int DecompressCtbCount => (int)_word3.Extract(192, 8);
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public int DecompressZbcColor => (int)_word3.Extract(200, 32);
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public int SourceRectLeft => (int)_word4.Extract(256, 30);
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public int SourceRectRight => (int)_word4.Extract(288, 30);
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public int SourceRectTop => (int)_word5.Extract(320, 30);
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public int SourceRectBottom => (int)_word5.Extract(352, 30);
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public int DstRectLeft => (int)_word6.Extract(384, 14);
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public int DstRectRight => (int)_word6.Extract(400, 14);
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public int DstRectTop => (int)_word6.Extract(416, 14);
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public int DstRectBottom => (int)_word6.Extract(432, 14);
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}
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}
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