Ryujinx/Ryujinx.Graphics/Gpu/Texture.cs
gdkchan c8c86a3854
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00

55 lines
No EOL
1.4 KiB
C#

using Ryujinx.Graphics.Gal;
namespace Ryujinx.Graphics.Gpu
{
public struct Texture
{
public long Position { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Pitch { get; private set; }
public int BlockHeight { get; private set; }
public TextureSwizzle Swizzle { get; private set; }
public GalTextureFormat Format { get; private set; }
public Texture(
long Position,
int Width,
int Height)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
Pitch = 0;
BlockHeight = 16;
Swizzle = TextureSwizzle.BlockLinear;
Format = GalTextureFormat.A8B8G8R8;
}
public Texture(
long Position,
int Width,
int Height,
int Pitch,
int BlockHeight,
TextureSwizzle Swizzle,
GalTextureFormat Format)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
this.Pitch = Pitch;
this.BlockHeight = BlockHeight;
this.Swizzle = Swizzle;
this.Format = Format;
}
}
}