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I noticed a weirdly high cost for dictionary accesses from MarkLabel etc. Turns out that the hash code was always the same for labels, so the whole point of having a dictionary was missed and it was putting everything in the same bucket. I made it always hash the _data pointer as that's a good source of identifiable and "random" data. |
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.. | ||
BasicBlock.cs | ||
BasicBlockFrequency.cs | ||
Comparison.cs | ||
IIntrusiveListNode.cs | ||
Instruction.cs | ||
Intrinsic.cs | ||
IntrusiveList.cs | ||
MemoryOperand.cs | ||
Multiplier.cs | ||
Operand.cs | ||
OperandKind.cs | ||
OperandType.cs | ||
Operation.cs | ||
PhiOperation.cs | ||
Register.cs | ||
RegisterType.cs |