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* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays
19 lines
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421 B
GLSL
19 lines
No EOL
421 B
GLSL
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
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{
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float scale = s_render_scale[samplerIndex];
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if (scale == 1.0)
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{
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return inputVec;
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}
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return ivec2(vec2(inputVec) * scale);
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}
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int Helper_TextureSizeUnscale(int size, int samplerIndex)
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{
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float scale = s_render_scale[samplerIndex];
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if (scale == 1.0)
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{
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return size;
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}
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return int(float(size) / scale);
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} |