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* Update to LibHac 0.17.0 * Don't clear SD card saves when starting the emulator This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using LibHac;
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using LibHac.Common;
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using GameCardHandle = System.UInt32;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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class IDeviceOperator : DisposableIpcService
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{
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private SharedRef<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
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public IDeviceOperator(ref SharedRef<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
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{
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_baseOperator = SharedRef<LibHac.FsSrv.Sf.IDeviceOperator>.CreateMove(ref baseOperator);
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}
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[CommandHipc(0)]
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// IsSdCardInserted() -> b8 is_inserted
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public ResultCode IsSdCardInserted(ServiceCtx context)
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{
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Result result = _baseOperator.Get.IsSdCardInserted(out bool isInserted);
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context.ResponseData.Write(isInserted);
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return (ResultCode)result.Value;
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}
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[CommandHipc(200)]
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// IsGameCardInserted() -> b8 is_inserted
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public ResultCode IsGameCardInserted(ServiceCtx context)
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{
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Result result = _baseOperator.Get.IsGameCardInserted(out bool isInserted);
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context.ResponseData.Write(isInserted);
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return (ResultCode)result.Value;
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}
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[CommandHipc(202)]
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// GetGameCardHandle() -> u32 gamecard_handle
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public ResultCode GetGameCardHandle(ServiceCtx context)
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{
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Result result = _baseOperator.Get.GetGameCardHandle(out GameCardHandle handle);
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context.ResponseData.Write(handle);
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return (ResultCode)result.Value;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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_baseOperator.Destroy();
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}
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}
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}
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}
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