mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 17:58:50 +02:00
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
20 lines
No EOL
487 B
C#
20 lines
No EOL
487 B
C#
namespace Ryujinx.Audio
|
|
{
|
|
public interface IAalOutput
|
|
{
|
|
int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback);
|
|
|
|
void CloseTrack(int Track);
|
|
|
|
bool ContainsBuffer(int Track, long Tag);
|
|
|
|
long[] GetReleasedBuffers(int Track, int MaxCount);
|
|
|
|
void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct;
|
|
|
|
void Start(int Track);
|
|
void Stop(int Track);
|
|
|
|
PlaybackState GetState(int Track);
|
|
}
|
|
} |