Ryujinx/Ryujinx.Graphics.Shader/ShaderCapabilities.cs
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00

20 lines
649 B
C#

namespace Ryujinx.Graphics.Shader
{
public struct ShaderCapabilities
{
private static readonly ShaderCapabilities _default = new ShaderCapabilities(32768, 16);
public static ShaderCapabilities Default => _default;
public int MaximumViewportDimensions { get; }
public int StorageBufferOffsetAlignment { get; }
public ShaderCapabilities(
int maximumViewportDimensions,
int storageBufferOffsetAlignment)
{
MaximumViewportDimensions = maximumViewportDimensions;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
}
}
}