mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-20 15:48:43 +02:00
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
585 lines
20 KiB
C#
585 lines
20 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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static class EmitterContextInsts
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{
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public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicAdd | mr, Local(), a, b, c);
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}
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public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicAnd | mr, Local(), a, b, c);
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}
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public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c, Operand d)
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{
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return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c, d);
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}
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public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b, c);
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}
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public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b, c);
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}
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public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b, c);
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}
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public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b, c);
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}
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public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicOr | mr, Local(), a, b, c);
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}
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public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicSwap | mr, Local(), a, b, c);
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}
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public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.AtomicXor | mr, Local(), a, b, c);
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}
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public static Operand Ballot(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.Ballot, Local(), a);
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}
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public static Operand BitCount(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.BitCount, Local(), a);
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}
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public static Operand BitfieldExtractS32(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.BitfieldExtractS32, Local(), a, b, c);
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}
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public static Operand BitfieldExtractU32(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.BitfieldExtractU32, Local(), a, b, c);
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}
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public static Operand BitfieldInsert(this EmitterContext context, Operand a, Operand b, Operand c, Operand d)
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{
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return context.Add(Instruction.BitfieldInsert, Local(), a, b, c, d);
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}
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public static Operand BitfieldReverse(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.BitfieldReverse, Local(), a);
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}
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public static Operand BitwiseAnd(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.BitwiseAnd, Local(), a, b);
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}
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public static Operand BitwiseExclusiveOr(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.BitwiseExclusiveOr, Local(), a, b);
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}
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public static Operand BitwiseNot(this EmitterContext context, Operand a, bool invert)
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{
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if (invert)
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{
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a = context.BitwiseNot(a);
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}
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return a;
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}
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public static Operand BitwiseNot(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.BitwiseNot, Local(), a);
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}
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public static Operand BitwiseOr(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.BitwiseOr, Local(), a, b);
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}
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public static Operand Branch(this EmitterContext context, Operand d)
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{
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return context.Add(Instruction.Branch, d);
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}
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public static Operand BranchIfFalse(this EmitterContext context, Operand d, Operand a)
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{
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return context.Add(Instruction.BranchIfFalse, d, a);
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}
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public static Operand BranchIfTrue(this EmitterContext context, Operand d, Operand a)
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{
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return context.Add(Instruction.BranchIfTrue, d, a);
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}
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public static Operand ConditionalSelect(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ConditionalSelect, Local(), a, b, c);
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}
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public static Operand Copy(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.Copy, Local(), a);
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}
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public static void Copy(this EmitterContext context, Operand d, Operand a)
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{
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if (d.Type == OperandType.Constant)
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{
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return;
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}
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context.Add(Instruction.Copy, d, a);
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}
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public static Operand Discard(this EmitterContext context)
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{
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return context.Add(Instruction.Discard);
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}
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public static Operand EmitVertex(this EmitterContext context)
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{
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return context.Add(Instruction.EmitVertex);
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}
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public static Operand EndPrimitive(this EmitterContext context)
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{
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return context.Add(Instruction.EndPrimitive);
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}
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public static Operand FindFirstSetS32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FindFirstSetS32, Local(), a);
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}
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public static Operand FindFirstSetU32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FindFirstSetU32, Local(), a);
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}
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public static Operand FPAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg)
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{
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return context.FPNegate(context.FPAbsolute(a, abs), neg);
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}
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public static Operand FPAbsolute(this EmitterContext context, Operand a, bool abs)
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{
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if (abs)
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{
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a = context.FPAbsolute(a);
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}
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return a;
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}
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public static Operand FPAbsolute(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Absolute, Local(), a);
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}
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public static Operand FPAdd(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.Add, Local(), a, b);
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}
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public static Operand FPCeiling(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Ceiling, Local(), a);
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}
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public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.CompareEqual, Local(), a, b);
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}
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public static Operand FPCompareLess(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.CompareLess, Local(), a, b);
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}
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public static Operand FPConvertToS32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.ConvertFPToS32, Local(), a);
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}
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public static Operand FPConvertToU32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.ConvertFPToU32, Local(), a);
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}
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public static Operand FPCosine(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Cosine, Local(), a);
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}
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public static Operand FPDivide(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.Divide, Local(), a, b);
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}
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public static Operand FPExponentB2(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.ExponentB2, Local(), a);
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}
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public static Operand FPFloor(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Floor, Local(), a);
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}
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public static Operand FPFusedMultiplyAdd(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.FusedMultiplyAdd, Local(), a, b, c);
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}
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public static Operand FPLogarithmB2(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.LogarithmB2, Local(), a);
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}
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public static Operand FPMaximum(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.Maximum, Local(), a, b);
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}
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public static Operand FPMinimum(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.Minimum, Local(), a, b);
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}
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public static Operand FPMultiply(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.FP | Instruction.Multiply, Local(), a, b);
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}
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public static Operand FPNegate(this EmitterContext context, Operand a, bool neg)
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{
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if (neg)
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{
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a = context.FPNegate(a);
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}
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return a;
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}
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public static Operand FPNegate(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Negate, Local(), a);
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}
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public static Operand FPReciprocal(this EmitterContext context, Operand a)
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{
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return context.FPDivide(ConstF(1), a);
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}
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public static Operand FPReciprocalSquareRoot(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.ReciprocalSquareRoot, Local(), a);
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}
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public static Operand FPRound(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Round, Local(), a);
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}
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public static Operand FPSaturate(this EmitterContext context, Operand a, bool sat)
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{
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if (sat)
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{
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a = context.FPSaturate(a);
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}
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return a;
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}
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public static Operand FPSaturate(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Clamp, Local(), a, ConstF(0), ConstF(1));
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}
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public static Operand FPSine(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.Sine, Local(), a);
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}
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public static Operand FPSquareRoot(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FP | Instruction.SquareRoot, Local(), a);
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}
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public static Operand FPTruncate(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.Truncate, Local(), a);
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}
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public static Operand FPSwizzleAdd(this EmitterContext context, Operand a, Operand b, int mask)
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{
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return context.Add(Instruction.SwizzleAdd, Local(), a, b, Const(mask));
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}
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public static Operand IAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg)
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{
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return context.INegate(context.IAbsolute(a, abs), neg);
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}
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public static Operand IAbsolute(this EmitterContext context, Operand a, bool abs)
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{
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if (abs)
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{
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a = context.IAbsolute(a);
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}
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return a;
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}
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public static Operand IAbsolute(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.Absolute, Local(), a);
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}
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public static Operand IAdd(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.Add, Local(), a, b);
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}
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public static Operand IClampS32(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.Clamp, Local(), a, b, c);
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}
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public static Operand IClampU32(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ClampU32, Local(), a, b, c);
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}
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public static Operand ICompareEqual(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.CompareEqual, Local(), a, b);
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}
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public static Operand ICompareLess(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.CompareLess, Local(), a, b);
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}
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public static Operand ICompareLessUnsigned(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.CompareLessU32, Local(), a, b);
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}
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public static Operand ICompareNotEqual(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.CompareNotEqual, Local(), a, b);
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}
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public static Operand IConvertS32ToFP(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.ConvertS32ToFP, Local(), a);
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}
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public static Operand IConvertU32ToFP(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.ConvertU32ToFP, Local(), a);
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}
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public static Operand IMaximumS32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.Maximum, Local(), a, b);
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}
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public static Operand IMaximumU32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.MaximumU32, Local(), a, b);
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}
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public static Operand IMinimumS32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.Minimum, Local(), a, b);
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}
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public static Operand IMinimumU32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.MinimumU32, Local(), a, b);
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}
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public static Operand IMultiply(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.Multiply, Local(), a, b);
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}
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public static Operand INegate(this EmitterContext context, Operand a, bool neg)
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{
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if (neg)
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{
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a = context.INegate(a);
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}
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return a;
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}
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public static Operand INegate(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.Negate, Local(), a);
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}
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public static Operand ISubtract(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.Subtract, Local(), a, b);
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}
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public static Operand IsNan(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.IsNan, Local(), a);
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}
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public static Operand LoadAttribute(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.LoadAttribute, Local(), a, b);
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}
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public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.LoadConstant, Local(), a, b);
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}
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public static Operand LoadGlobal(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.LoadGlobal, Local(), a, b);
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}
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public static Operand LoadLocal(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.LoadLocal, Local(), a);
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}
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public static Operand LoadShared(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.LoadShared, Local(), a);
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}
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public static Operand MultiplyHighS32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.MultiplyHighS32, Local(), a, b);
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}
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public static Operand MultiplyHighU32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.MultiplyHighU32, Local(), a, b);
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}
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public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.PackHalf2x16, Local(), a, b);
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}
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public static Operand Return(this EmitterContext context)
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{
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context.PrepareForReturn();
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return context.Add(Instruction.Return);
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}
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public static Operand ShiftLeft(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.ShiftLeft, Local(), a, b);
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}
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public static Operand ShiftRightS32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.ShiftRightS32, Local(), a, b);
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}
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public static Operand ShiftRightU32(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.ShiftRightU32, Local(), a, b);
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}
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public static Operand Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.Shuffle, Local(), a, b, c);
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}
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public static Operand ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleDown, Local(), a, b, c);
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}
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public static Operand ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleUp, Local(), a, b, c);
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}
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public static Operand ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleXor, Local(), a, b, c);
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}
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public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.StoreGlobal, null, a, b, c);
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}
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public static Operand StoreLocal(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.StoreLocal, null, a, b);
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}
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public static Operand StoreShared(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.StoreShared, null, a, b);
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}
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public static Operand UnpackHalf2x16High(this EmitterContext context, Operand a)
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{
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return UnpackHalf2x16(context, a, 1);
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}
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public static Operand UnpackHalf2x16Low(this EmitterContext context, Operand a)
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{
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return UnpackHalf2x16(context, a, 0);
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}
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private static Operand UnpackHalf2x16(this EmitterContext context, Operand a, int index)
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{
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Operand dest = Local();
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|
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context.Add(new Operation(Instruction.UnpackHalf2x16, index, dest, a));
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return dest;
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}
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public static Operand VoteAll(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.VoteAll, Local(), a);
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}
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public static Operand VoteAllEqual(this EmitterContext context, Operand a)
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|
{
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return context.Add(Instruction.VoteAllEqual, Local(), a);
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}
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public static Operand VoteAny(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.VoteAny, Local(), a);
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}
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}
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} |