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* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
32 lines
705 B
C#
32 lines
705 B
C#
using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IRenderer : IDisposable
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{
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IPipeline Pipeline { get; }
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IWindow Window { get; }
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IShader CompileShader(ShaderProgram shader);
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IBuffer CreateBuffer(int size);
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IProgram CreateProgram(IShader[] shaders);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info);
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Capabilities GetCapabilities();
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void UpdateCounters();
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
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void ResetCounter(CounterType type);
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void Initialize();
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}
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}
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