Ryujinx/Ryujinx.Graphics.GAL
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
Multithreading Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
AddressMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
AdvancedBlendDescriptor.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
AdvancedBlendOp.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
AdvancedBlendOverlap.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
AntiAliasing.cs Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
BlendDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BlendFactor.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
BlendOp.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
BufferAssignment.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferHandle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Capabilities.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
ColorF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
CounterType.cs Initial work 2020-01-09 02:13:00 +01:00
DepthMode.cs Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DeviceInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2D.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2DF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Face.cs Initial work 2020-01-09 02:13:00 +01:00
Format.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
FrontFace.cs Initial work 2020-01-09 02:13:00 +01:00
HardwareInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ICounterEvent.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
ImageCrop.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
IndexType.cs Initial work 2020-01-09 02:13:00 +01:00
IPipeline.cs Add support for advanced blend (part 1/2) (#2801) 2023-02-19 22:37:37 -03:00
IProgram.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
IRenderer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
ISampler.cs Initial work 2020-01-09 02:13:00 +01:00
ITexture.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
IWindow.cs Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
LogicalOp.cs Implement Logical Operation registers and functionality (#1380) 2020-07-10 14:23:15 -03:00
MagFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MinFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MultisampleDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Origin.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
PinnedSpan.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
PolygonMode.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PolygonModeMask.cs Initial work 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs Initial work 2020-01-09 02:13:00 +01:00
ProgramLinkStatus.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
ProgramPipelineState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rectangle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerCreateInfo.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
ScreenCaptureImageInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderBindings.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderSource.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
StencilOp.cs Add alternative "GL" enum values for StencilOp (#3321) 2022-05-05 21:16:58 +02:00
StencilTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SupportBufferUpdater.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SwizzleComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Target.cs Update range for remapped sparse textures instead of recreating them (#4442) 2023-03-14 17:08:44 -03:00
TextureCreateInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureReleaseCallback.cs Initial work 2020-01-09 02:13:00 +01:00
UpscaleType.cs Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
VertexAttribDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
VertexBufferDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Viewport.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ViewportSwizzle.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00