Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
InstGen.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
InstGenBallot.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstGenCall.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
InstGenFSI.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstGenHelper.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
InstGenMemory.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
InstGenPacking.cs Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 2023-01-18 22:25:16 +00:00
InstGenVector.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
InstType.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
IoMap.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00