Ryujinx/Ryujinx.Graphics.Shader/Instructions
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
AttributeMap.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
InstEmit.cs Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
InstEmitAluHelper.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstEmitAttribute.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
InstEmitBarrier.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitBitfield.cs Fix FLO.SH shader instruction with a input of 0 (#2876) 2021-12-05 13:25:05 +01:00
InstEmitConditionCode.cs Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
InstEmitConversion.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFloatArithmetic.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitFloatComparison.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFloatMinMax.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitFlowControl.cs Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
InstEmitHelper.cs Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 2022-07-23 11:15:58 -03:00
InstEmitIntegerArithmetic.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstEmitIntegerComparison.cs Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
InstEmitIntegerLogical.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerMinMax.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitMemory.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
InstEmitMove.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
InstEmitMultifunction.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
InstEmitNop.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitPredicate.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitShift.cs Implement SHF (funnel shift) shader instruction (#2702) 2021-10-17 17:02:20 -03:00
InstEmitSurface.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
InstEmitVideoArithmetic.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstEmitVideoMinMax.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstEmitWarp.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Lop3Expression.cs Lop3Expression: Optimize expressions (#3184) 2022-04-08 11:17:38 +02:00