Ryujinx/Ryujinx.Graphics/Gal/OpenGL
gdkchan 1968386808
Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache

* Remove some unused arguments

* Add the ZF32 texture format
2018-07-09 23:01:59 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLEnumConverter.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLFrameBuffer.cs Disable front facing and face culling to avoid regression (#226) 2018-07-06 23:40:12 -03:00
OGLRasterizer.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLRenderer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLShader.cs Add support for Vertex Program A and other small shader improvements (#192) 2018-06-27 23:55:08 -03:00
OGLStreamBuffer.cs Fix GL.CreateBuffers -> GL.GenBuffers (#189) 2018-06-26 02:30:46 -03:00
OGLTexture.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00