e6eeb6f09f
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
27 lines
No EOL
653 B
C#
27 lines
No EOL
653 B
C#
namespace Ryujinx.Graphics.Gal
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{
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public class ShaderDeclInfo
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{
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public string Name { get; private set; }
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public int Index { get; private set; }
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public int Cbuf { get; private set; }
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public int Size { get; private set; }
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public ShaderDeclInfo(string Name, int Index, int Cbuf = 0, int Size = 1)
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{
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this.Name = Name;
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this.Index = Index;
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this.Cbuf = Cbuf;
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this.Size = Size;
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}
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internal void Enlarge(int NewSize)
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{
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if (Size < NewSize)
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{
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Size = NewSize;
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}
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}
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}
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} |