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39 lines
1.9 KiB
C#
39 lines
1.9 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Blend;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class BlendFactorConverter
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{
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public static All Convert(this BlendFactor factor)
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{
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switch (factor)
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{
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case BlendFactor.Zero: return All.Zero;
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case BlendFactor.One: return All.One;
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case BlendFactor.SrcColor: return All.SrcColor;
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case BlendFactor.OneMinusSrcColor: return All.OneMinusSrcColor;
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case BlendFactor.SrcAlpha: return All.SrcAlpha;
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case BlendFactor.OneMinusSrcAlpha: return All.OneMinusSrcAlpha;
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case BlendFactor.DstAlpha: return All.DstAlpha;
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case BlendFactor.OneMinusDstAlpha: return All.OneMinusDstAlpha;
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case BlendFactor.DstColor: return All.DstColor;
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case BlendFactor.OneMinusDstColor: return All.OneMinusDstColor;
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case BlendFactor.SrcAlphaSaturate: return All.SrcAlphaSaturate;
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case BlendFactor.Src1Color: return All.Src1Color;
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case BlendFactor.OneMinusSrc1Color: return All.OneMinusSrc1Color;
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case BlendFactor.Src1Alpha: return All.Src1Alpha;
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case BlendFactor.OneMinusSrc1Alpha: return All.OneMinusSrc1Alpha;
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case BlendFactor.ConstantColor: return All.ConstantColor;
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case BlendFactor.OneMinusConstantColor: return All.OneMinusConstantColor;
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case BlendFactor.ConstantAlpha: return All.ConstantAlpha;
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case BlendFactor.OneMinusConstantAlpha: return All.OneMinusConstantAlpha;
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}
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return All.Zero;
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throw new ArgumentException($"Invalid blend factor \"{factor}\".");
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}
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}
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}
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