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* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query. |
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Buffer.cs | ||
BufferBounds.cs | ||
BufferManager.cs | ||
CounterCache.cs | ||
IndexBuffer.cs | ||
IRange.cs | ||
MemoryAccessor.cs | ||
MemoryManager.cs | ||
PhysicalMemory.cs | ||
RangeList.cs | ||
ResourceName.cs | ||
UnmapEventArgs.cs | ||
VertexBuffer.cs |