Ryujinx/Ryujinx.Graphics/Gal/Shader
ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
..
GlslDecl.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
GlslDecompiler.cs Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
GlslProgram.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderDecode.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
ShaderDecodeAlu.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ShaderDecodeFlow.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ShaderDecodeHelper.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ShaderDecodeMem.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ShaderDecodeMove.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ShaderDecodeOpCode.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ShaderDecoder.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
ShaderDecodeSpecial.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
ShaderHeader.cs Implement multiple rendertarget attachments and depth writting (#375) 2018-08-23 02:07:23 -03:00
ShaderIpaMode.cs Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
ShaderIrAsg.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrBlock.cs Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
ShaderIrCmnt.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderIrCond.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrInst.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
ShaderIrMeta.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaIpa.cs Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
ShaderIrMetaTex.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrMetaTexq.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrNode.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOp.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderIrOperAbuf.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
ShaderIrOperGpr.cs Avoid gpr overwritting on Ld_C instruction (#371) 2018-08-20 23:31:10 -03:00
ShaderIrOperImm.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOperImmf.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderIrOperPred.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderOpCodeTable.cs Implement SSY/SYNC shader instructions (#382) 2018-08-31 13:14:04 -03:00
ShaderOper.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
ShaderTexqInfo.cs [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00