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Multithreading
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Blocks should be synchronized on read-only fields (#5212)
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2023-06-15 00:34:55 +00:00 |
AddressMode.cs
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2023-04-27 23:51:14 +02:00 |
AdvancedBlendDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
AdvancedBlendOp.cs
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2023-04-27 23:51:14 +02:00 |
AdvancedBlendOverlap.cs
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2023-04-27 23:51:14 +02:00 |
AntiAliasing.cs
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2023-04-27 23:51:14 +02:00 |
BlendDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
BlendFactor.cs
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2023-04-27 23:51:14 +02:00 |
BlendOp.cs
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2023-04-27 23:51:14 +02:00 |
BufferAccess.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
BufferAssignment.cs
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2023-04-27 23:51:14 +02:00 |
BufferHandle.cs
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2023-04-27 23:51:14 +02:00 |
BufferRange.cs
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2023-04-27 23:51:14 +02:00 |
Capabilities.cs
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Implement transform feedback emulation for hardware without native support (#5080)
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2023-06-10 18:31:38 -03:00 |
ColorF.cs
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2023-04-27 23:51:14 +02:00 |
CompareMode.cs
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2023-04-27 23:51:14 +02:00 |
CompareOp.cs
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2023-04-27 23:51:14 +02:00 |
CounterType.cs
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2023-04-27 23:51:14 +02:00 |
DepthMode.cs
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2023-04-27 23:51:14 +02:00 |
DepthStencilMode.cs
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2023-04-27 23:51:14 +02:00 |
DepthTestDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
DeviceInfo.cs
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2023-04-27 23:51:14 +02:00 |
Extents2D.cs
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2023-04-27 23:51:14 +02:00 |
Extents2DF.cs
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2023-04-27 23:51:14 +02:00 |
Face.cs
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2023-04-27 23:51:14 +02:00 |
Format.cs
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Allow BGRA images on Vulkan (#5203)
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2023-06-03 03:43:00 +00:00 |
FrontFace.cs
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2023-04-27 23:51:14 +02:00 |
HardwareInfo.cs
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2023-04-27 23:51:14 +02:00 |
ICounterEvent.cs
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2023-04-27 23:51:14 +02:00 |
ImageCrop.cs
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2023-04-27 23:51:14 +02:00 |
IndexType.cs
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2023-04-27 23:51:14 +02:00 |
IPipeline.cs
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2023-04-27 23:51:14 +02:00 |
IProgram.cs
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2023-04-27 23:51:14 +02:00 |
IRenderer.cs
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GPU: Dispose Renderer after running deferred actions (#5144)
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2023-05-31 21:43:20 +00:00 |
ISampler.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
ITexture.cs
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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
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2023-05-01 16:05:12 -03:00 |
IWindow.cs
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2023-04-27 23:51:14 +02:00 |
LogicalOp.cs
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2023-04-27 23:51:14 +02:00 |
MagFilter.cs
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2023-04-27 23:51:14 +02:00 |
MinFilter.cs
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2023-04-27 23:51:14 +02:00 |
MultisampleDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
Origin.cs
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2023-04-27 23:51:14 +02:00 |
PinnedSpan.cs
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2023-04-27 23:51:14 +02:00 |
PolygonMode.cs
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2023-04-27 23:51:14 +02:00 |
PolygonModeMask.cs
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2023-04-27 23:51:14 +02:00 |
PrimitiveTopology.cs
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2023-04-27 23:51:14 +02:00 |
ProgramLinkStatus.cs
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2023-04-27 23:51:14 +02:00 |
ProgramPipelineState.cs
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Vulkan: Include DepthMode in ProgramPipelineState (#5185)
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2023-06-01 09:05:39 +02:00 |
Rectangle.cs
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Move solution and projects to src
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2023-04-27 23:51:14 +02:00 |
ResourceLayout.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
Ryujinx.Graphics.GAL.csproj
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2023-04-27 23:51:14 +02:00 |
SamplerCreateInfo.cs
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2023-04-27 23:51:14 +02:00 |
ScreenCaptureImageInfo.cs
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2023-04-27 23:51:14 +02:00 |
ShaderInfo.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
ShaderSource.cs
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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
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2023-05-21 14:04:21 -03:00 |
StencilOp.cs
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2023-04-27 23:51:14 +02:00 |
StencilTestDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
SupportBufferUpdater.cs
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2023-04-27 23:51:14 +02:00 |
SwizzleComponent.cs
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2023-04-27 23:51:14 +02:00 |
Target.cs
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2023-04-27 23:51:14 +02:00 |
TextureCreateInfo.cs
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2023-04-27 23:51:14 +02:00 |
TextureReleaseCallback.cs
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2023-04-27 23:51:14 +02:00 |
UpscaleType.cs
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2023-04-27 23:51:14 +02:00 |
VertexAttribDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
VertexBufferDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
Viewport.cs
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2023-04-27 23:51:14 +02:00 |
ViewportSwizzle.cs
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2023-04-27 23:51:14 +02:00 |