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* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
namespace Ryujinx.Graphics.GAL
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{
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public struct Capabilities
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{
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public bool SupportsAstcCompression { get; }
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public bool SupportsImageLoadFormatted { get; }
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public bool SupportsNonConstantTextureOffset { get; }
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public bool SupportsViewportSwizzle { get; }
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public int MaximumComputeSharedMemorySize { get; }
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public float MaximumSupportedAnisotropy { get; }
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public int StorageBufferOffsetAlignment { get; }
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public Capabilities(
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bool supportsAstcCompression,
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bool supportsImageLoadFormatted,
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bool supportsNonConstantTextureOffset,
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bool supportsViewportSwizzle,
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int maximumComputeSharedMemorySize,
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float maximumSupportedAnisotropy,
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int storageBufferOffsetAlignment)
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{
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SupportsAstcCompression = supportsAstcCompression;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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}
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}
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} |