Ryujinx/Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/ISystemDisplayService.cs
gdkchan cf6cd71488
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
2020-12-02 00:23:43 +01:00

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1.6 KiB
C#

using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
{
class ISystemDisplayService : IpcService
{
private IApplicationDisplayService _applicationDisplayService;
public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
{
_applicationDisplayService = applicationDisplayService;
}
[Command(2205)]
// SetLayerZ(u64, u64)
public ResultCode SetLayerZ(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(2207)]
// SetLayerVisibility(b8, u64)
public ResultCode SetLayerVisibility(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(2312)] // 1.0.0-6.2.0
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public ResultCode CreateStrayLayer(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return _applicationDisplayService.CreateStrayLayer(context);
}
[Command(3200)]
// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
public ResultCode GetDisplayMode(ServiceCtx context)
{
// TODO: De-hardcode resolution.
context.ResponseData.Write(1280);
context.ResponseData.Write(720);
context.ResponseData.Write(60.0f);
context.ResponseData.Write(0);
return ResultCode.Success;
}
}
}