Ryujinx/Ryujinx.Memory/Tracking/VirtualRegion.cs
riperiperi a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
* Initial implementation of buffer flush (VERY WIP)

* Host shaders need to be rebuilt for the SSBO write flag.

* New approach with reserved regions and gl sync

* Fix a ton of buffer issues.

* Remove unused buffer unmapped behaviour

* Revert "Remove unused buffer unmapped behaviour"

This reverts commit f1700e52fb8760180ac5e0987a07d409d1e70ece.

* Delete modified ranges on unmap

Fixes potential crashes in Super Smash Bros, where a previously modified range could lie on either side of an unmap.

* Cache some more delegates.

* Dispose Sync on Close

* Also create host sync for GPFifo syncpoint increment.

* Copy buffer optimization, add docs

* Fix race condition with OpenGL Sync

* Enable read tracking on CommandBuffer, insert syncpoint on WaitForIdle

* Performance: Only flush individual pages of SSBO at a time

This avoids flushing large amounts of data when only a small amount is actually used.

* Signal Modified rather than flushing after clear

* Fix some docs and code style.

* Introduce a new test for tracking memory protection.

Sucessfully demonstrates that the bug causing write protection to be cleared by a read action has been fixed. (these tests fail on master)

* Address Comments

* Add host sync for SetReference

This ensures that any indirect draws will correctly flush any related buffer data written before them. Fixes some flashing and misplaced world geometry in MH rise.

* Make PageAlign static

* Re-enable read tracking, for reads.
2021-01-17 17:08:06 -03:00

165 lines
5.4 KiB
C#

using Ryujinx.Memory.Range;
using System.Collections.Generic;
namespace Ryujinx.Memory.Tracking
{
/// <summary>
/// A region of virtual memory.
/// </summary>
class VirtualRegion : AbstractRegion
{
public List<RegionHandle> Handles = new List<RegionHandle>();
private List<PhysicalRegion> _physicalChildren;
private readonly MemoryTracking _tracking;
public VirtualRegion(MemoryTracking tracking, ulong address, ulong size) : base(address, size)
{
_tracking = tracking;
UpdatePhysicalChildren();
}
public override void Signal(ulong address, ulong size, bool write)
{
foreach (var handle in Handles)
{
handle.Signal(address, size, write);
}
UpdateProtection();
}
/// <summary>
/// Clears all physical children of this region. Assumes that the tracking lock has been obtained.
/// </summary>
private void ClearPhysicalChildren()
{
if (_physicalChildren != null)
{
foreach (PhysicalRegion child in _physicalChildren)
{
child.RemoveParent(this);
}
}
}
/// <summary>
/// Updates the physical children of this region, assuming that they are clear and that the tracking lock has been obtained.
/// </summary>
private void UpdatePhysicalChildren()
{
_physicalChildren = _tracking.GetPhysicalRegionsForVirtual(Address, Size);
foreach (PhysicalRegion child in _physicalChildren)
{
child.VirtualParents.Add(this);
}
}
/// <summary>
/// Recalculates the physical children for this virtual region. Assumes that the tracking lock has been obtained.
/// </summary>
public void RecalculatePhysicalChildren()
{
ClearPhysicalChildren();
UpdatePhysicalChildren();
}
/// <summary>
/// Gets the strictest permission that the child handles demand. Assumes that the tracking lock has been obtained.
/// </summary>
/// <returns>Protection level that this region demands</returns>
public MemoryPermission GetRequiredPermission()
{
// Start with Read/Write, each handle can strip off permissions as necessary.
// Assumes the tracking lock has already been obtained.
MemoryPermission result = MemoryPermission.ReadAndWrite;
foreach (var handle in Handles)
{
result &= handle.RequiredPermission;
if (result == 0) return result;
}
return result;
}
/// <summary>
/// Updates the protection for this virtual region, and all child physical regions.
/// </summary>
public void UpdateProtection()
{
// Re-evaluate protection for all physical children.
_tracking.ProtectVirtualRegion(this, GetRequiredPermission());
lock (_tracking.TrackingLock)
{
foreach (var child in _physicalChildren)
{
child.UpdateProtection();
}
}
}
/// <summary>
/// Removes a handle from this virtual region. If there are no handles left, this virtual region is removed.
/// </summary>
/// <param name="handle">Handle to remove</param>
public void RemoveHandle(RegionHandle handle)
{
bool removedRegions = false;
lock (_tracking.TrackingLock)
{
Handles.Remove(handle);
UpdateProtection();
if (Handles.Count == 0)
{
_tracking.RemoveVirtual(this);
foreach (var child in _physicalChildren)
{
removedRegions |= child.RemoveParent(this);
}
}
}
if (removedRegions)
{
// The first lock will unprotect any regions that have been removed. This second lock will remove them.
lock (_tracking.TrackingLock)
{
foreach (var child in _physicalChildren)
{
child.TryDelete();
}
}
}
}
/// <summary>
/// Add a child physical region to this virtual region. Assumes that the tracking lock has been obtained.
/// </summary>
/// <param name="region">Physical region to add as a child</param>
public void AddChild(PhysicalRegion region)
{
_physicalChildren.Add(region);
}
public override INonOverlappingRange Split(ulong splitAddress)
{
ClearPhysicalChildren();
VirtualRegion newRegion = new VirtualRegion(_tracking, splitAddress, EndAddress - splitAddress);
Size = splitAddress - Address;
UpdatePhysicalChildren();
// The new region inherits all of our parents.
newRegion.Handles = new List<RegionHandle>(Handles);
foreach (var parent in Handles)
{
parent.AddChild(newRegion);
}
return newRegion;
}
}
}