4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
28 lines
769 B
C#
28 lines
769 B
C#
using Ryujinx.Graphics.Gpu.Memory;
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using System;
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namespace Ryujinx.Graphics.Nvdec
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{
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static class MemoryExtensions
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{
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public static T DeviceRead<T>(this MemoryManager gmm, uint offset) where T : unmanaged
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{
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return gmm.Read<T>((ulong)offset << 8);
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}
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public static ReadOnlySpan<byte> DeviceGetSpan(this MemoryManager gmm, uint offset, int size)
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{
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return gmm.GetSpan((ulong)offset << 8, size);
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}
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public static void DeviceWrite(this MemoryManager gmm, uint offset, ReadOnlySpan<byte> data)
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{
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gmm.Write((ulong)offset << 8, data);
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}
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public static ulong ExtendOffset(uint offset)
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{
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return (ulong)offset << 8;
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}
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}
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}
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