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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
20 lines
669 B
C#
20 lines
669 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeAluRegCbuf : OpCodeAluReg, IOpCodeRegCbuf
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{
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public int Offset { get; }
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public int Slot { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAluRegCbuf(emitter, address, opCode);
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public OpCodeAluRegCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Offset = opCode.Extract(20, 14);
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Slot = opCode.Extract(34, 5);
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Rb = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
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}
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}
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} |