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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
32 lines
996 B
C#
32 lines
996 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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using System;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeFArithImm32 : OpCodeAlu, IOpCodeFArith, IOpCodeImmF
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{
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public RoundingMode RoundingMode => RoundingMode.ToNearest;
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public FPMultiplyScale Scale => FPMultiplyScale.None;
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public bool FlushToZero { get; }
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public bool AbsoluteA { get; }
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public float Immediate { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithImm32(emitter, address, opCode);
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public OpCodeFArithImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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int imm = opCode.Extract(20, 32);
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Immediate = BitConverter.Int32BitsToSingle(imm);
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SetCondCode = opCode.Extract(52);
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AbsoluteA = opCode.Extract(54);
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FlushToZero = opCode.Extract(55);
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Saturate = false;
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}
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}
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} |