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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
24 lines
879 B
C#
24 lines
879 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeHfma : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeRc
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public Register Rc { get; protected set; }
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public FPHalfSwizzle SwizzleA { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfma(emitter, address, opCode);
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public OpCodeHfma(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
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SwizzleA = (FPHalfSwizzle)opCode.Extract(47, 2);
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}
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}
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} |