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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
28 lines
926 B
C#
28 lines
926 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeHfmaImm2x10 : OpCodeHfma, IOpCodeHfma, IOpCodeImm
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{
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public int Immediate { get; }
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public bool NegateB => false;
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public bool NegateC { get; }
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public bool Saturate { get; }
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public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP16;
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public FPHalfSwizzle SwizzleC { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaImm2x10(emitter, address, opCode);
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public OpCodeHfmaImm2x10(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Immediate = DecoderHelper.Decode2xF10Immediate(opCode);
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NegateC = opCode.Extract(51);
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Saturate = opCode.Extract(52);
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SwizzleC = (FPHalfSwizzle)opCode.Extract(53, 2);
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}
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}
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} |