mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-16 13:48:42 +02:00
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
31 lines
1,007 B
C#
31 lines
1,007 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeHfmaReg : OpCodeHfma, IOpCodeHfma, IOpCodeReg
|
|
{
|
|
public Register Rb { get; }
|
|
|
|
public bool NegateB { get; }
|
|
public bool NegateC { get; }
|
|
public bool Saturate { get; }
|
|
|
|
public FPHalfSwizzle SwizzleB { get; }
|
|
public FPHalfSwizzle SwizzleC { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaReg(emitter, address, opCode);
|
|
|
|
public OpCodeHfmaReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
|
|
|
|
SwizzleB = (FPHalfSwizzle)opCode.Extract(28, 2);
|
|
|
|
NegateC = opCode.Extract(30);
|
|
NegateB = opCode.Extract(31);
|
|
Saturate = opCode.Extract(32);
|
|
|
|
SwizzleC = (FPHalfSwizzle)opCode.Extract(35, 2);
|
|
}
|
|
}
|
|
} |