Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeSet.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

28 lines
900 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeSet : OpCodeAlu
{
public Register Predicate0 { get; }
public Register Predicate3 { get; }
public bool NegateP { get; }
public LogicalOperation LogicalOp { get; }
public bool FlushToZero { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSet(emitter, address, opCode);
public OpCodeSet(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Predicate0 = new Register(opCode.Extract(0, 3), RegisterType.Predicate);
Predicate3 = new Register(opCode.Extract(3, 3), RegisterType.Predicate);
LogicalOp = (LogicalOperation)opCode.Extract(45, 2);
FlushToZero = opCode.Extract(47);
}
}
}