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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
26 lines
793 B
C#
26 lines
793 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTld4s : OpCodeTextureScalar
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{
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public bool HasDepthCompare { get; }
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public bool HasOffset { get; }
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public int GatherCompIndex { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4s(emitter, address, opCode);
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public OpCodeTld4s(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasDepthCompare = opCode.Extract(50);
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HasOffset = opCode.Extract(51);
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GatherCompIndex = opCode.Extract(52, 2);
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IsFp16 = opCode.Extract(55);
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ComponentMask = Rd1.IsRZ ? 3 : 0xf;
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}
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}
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} |