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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
28 lines
991 B
C#
28 lines
991 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeVote : OpCode, IOpCodeRd, IOpCodePredicate39
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{
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public Register Rd { get; }
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public Register Predicate39 { get; }
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public Register Predicate45 { get; }
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public VoteOp VoteOp { get; }
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public bool InvertP { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeVote(emitter, address, opCode);
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public OpCodeVote(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
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Predicate45 = new Register(opCode.Extract(45, 3), RegisterType.Predicate);
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InvertP = opCode.Extract(42);
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VoteOp = (VoteOp)opCode.Extract(48, 2);
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}
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}
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} |