Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/MemoryPoolIn.cs
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00

14 lines
398 B
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = 4)]
struct MemoryPoolIn
{
public long Address;
public long Size;
public MemoryPoolState State;
public int Unknown14;
public long Unknown18;
}
}