98c6ceede5
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
12 lines
320 B
C#
12 lines
320 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
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struct VoiceOut
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{
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public long PlayedSamplesCount;
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public int PlayedWaveBuffersCount;
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public int VoiceDropsCount; //?
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}
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}
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