52 lines
No EOL
1.6 KiB
C#
52 lines
No EOL
1.6 KiB
C#
using Ryujinx.Graphics.Gpu.State;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
private void UniformBufferBindVertex(GpuState state, int argument)
|
|
{
|
|
UniformBufferBind(state, argument, ShaderType.Vertex);
|
|
}
|
|
|
|
private void UniformBufferBindTessControl(GpuState state, int argument)
|
|
{
|
|
UniformBufferBind(state, argument, ShaderType.TessellationControl);
|
|
}
|
|
|
|
private void UniformBufferBindTessEvaluation(GpuState state, int argument)
|
|
{
|
|
UniformBufferBind(state, argument, ShaderType.TessellationEvaluation);
|
|
}
|
|
|
|
private void UniformBufferBindGeometry(GpuState state, int argument)
|
|
{
|
|
UniformBufferBind(state, argument, ShaderType.Geometry);
|
|
}
|
|
|
|
private void UniformBufferBindFragment(GpuState state, int argument)
|
|
{
|
|
UniformBufferBind(state, argument, ShaderType.Fragment);
|
|
}
|
|
|
|
private void UniformBufferBind(GpuState state, int argument, ShaderType type)
|
|
{
|
|
bool enable = (argument & 1) != 0;
|
|
|
|
int index = (argument >> 4) & 0x1f;
|
|
|
|
if (enable)
|
|
{
|
|
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
|
|
|
|
ulong address = uniformBuffer.Address.Pack();
|
|
|
|
BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
|
|
}
|
|
else
|
|
{
|
|
BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
} |