Ryujinx/ChocolArm64/Translation/ILOpCodeLoadState.cs
gdkchan 36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

42 lines
1.2 KiB
C#

using ChocolArm64.State;
using System.Reflection.Emit;
namespace ChocolArm64.Translation
{
struct ILOpCodeLoadState : IILEmit
{
private ILBlock _block;
public ILOpCodeLoadState(ILBlock block)
{
_block = block;
}
public void Emit(ILMethodBuilder context)
{
long intInputs = context.LocalAlloc.GetIntInputs(_block);
long vecInputs = context.LocalAlloc.GetVecInputs(_block);
LoadLocals(context, intInputs, RegisterType.Int);
LoadLocals(context, vecInputs, RegisterType.Vector);
}
private void LoadLocals(ILMethodBuilder context, long inputs, RegisterType baseType)
{
for (int bit = 0; bit < 64; bit++)
{
long mask = 1L << bit;
if ((inputs & mask) != 0)
{
Register reg = ILMethodBuilder.GetRegFromBit(bit, baseType);
context.Generator.EmitLdarg(TranslatedSub.StateArgIdx);
context.Generator.Emit(OpCodes.Ldfld, reg.GetField());
context.Generator.EmitStloc(context.GetLocalIndex(reg));
}
}
}
}
}