0f6ec446ea
* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays
18 lines
No EOL
850 B
C#
18 lines
No EOL
850 B
C#
namespace Ryujinx.Graphics.Shader
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{
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public static class SupportBuffer
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{
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public const int FieldSize = 16; // Each field takes 16 bytes on default layout, even bool.
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public const int FragmentAlphaTestOffset = 0;
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public const int FragmentIsBgraOffset = FieldSize;
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public const int FragmentIsBgraCount = 8;
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public const int FragmentRenderScaleOffset = FragmentIsBgraOffset + FragmentIsBgraCount * FieldSize;
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public const int ComputeRenderScaleOffset = FragmentRenderScaleOffset + FieldSize; // Skip first scale that is used for the render target
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// One for the render target, 32 for the textures, and 8 for the images.
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private const int RenderScaleMaxCount = 1 + 32 + 8;
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public const int RequiredSize = FragmentRenderScaleOffset + RenderScaleMaxCount * FieldSize;
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}
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} |