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* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Vic
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{
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struct PlaneOffsets
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{
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#pragma warning disable CS0649
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public uint LumaOffset;
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public uint ChromaUOffset;
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public uint ChromaVOffset;
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#pragma warning restore CS0649
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}
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struct VicRegisters
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{
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#pragma warning disable CS0649
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public Array64<uint> Reserved0;
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public uint Nop;
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public Array15<uint> Reserved104;
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public uint PmTrigger;
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public Array47<uint> Reserved144;
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public uint SetApplicationID;
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public uint SetWatchdogTimer;
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public Array14<uint> Reserved208;
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public uint SemaphoreA;
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public uint SemaphoreB;
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public uint SemaphoreC;
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public uint CtxSaveArea;
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public uint CtxSwitch;
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public Array43<uint> Reserved254;
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public uint Execute;
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public uint SemaphoreD;
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public Array62<uint> Reserved308;
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public Array8<Array8<PlaneOffsets>> SetSurfacexSlotx;
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public uint SetPictureIndex;
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public uint SetControlParams;
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public uint SetConfigStructOffset;
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public uint SetFilterStructOffset;
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public uint SetPaletteOffset;
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public uint SetHistOffset;
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public uint SetContextId;
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public uint SetFceUcodeSize;
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public PlaneOffsets SetOutputSurface;
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public uint SetFceUcodeOffset;
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public Array4<uint> Reserved730;
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public Array8<uint> SetSlotContextId;
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public Array8<uint> SetCompTagBufferOffset;
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public Array8<uint> SetHistoryBufferOffset;
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#pragma warning restore CS0649
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}
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}
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