Ryujinx/src/Ryujinx.Graphics.Gpu/Engine
gdkchan eb0bb36bbf
Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
2023-06-10 18:31:38 -03:00
..
Compute Removing shift by 0 (#5249) 2023-06-09 11:23:44 +02:00
Dma Removing shift by 0 (#5249) 2023-06-09 11:23:44 +02:00
GPFifo Removing shift by 0 (#5249) 2023-06-09 11:23:44 +02:00
InlineToMemory Removing shift by 0 (#5249) 2023-06-09 11:23:44 +02:00
MME Move solution and projects to src 2023-04-27 23:51:14 +02:00
Threed Implement transform feedback emulation for hardware without native support (#5080) 2023-06-10 18:31:38 -03:00
Twod Removing shift by 0 (#5249) 2023-06-09 11:23:44 +02:00
Types Move solution and projects to src 2023-04-27 23:51:14 +02:00
ConditionalRenderEnabled.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DeviceStateWithShadow.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
MmeShadowScratch.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
SetMmeShadowRamControlMode.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ShaderTexture.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00