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CodeGen
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Implement Force Early Z Register (#1755)
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2020-12-02 00:13:27 +01:00 |
Decoders
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Fix remap when handle is 0 (#1882)
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2021-01-10 10:11:31 +11:00 |
Instructions
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Support conditional on BRK and SYNC shader instructions (#1878)
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2021-01-08 22:55:55 -03:00 |
IntermediateRepresentation
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
StructuredIr
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
Translation
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
BufferDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
IGpuAccessor.cs
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Implement Force Early Z Register (#1755)
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2020-12-02 00:13:27 +01:00 |
InputTopology.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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infra: Migrate to .NET 5 (#1694)
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2020-11-15 19:27:15 +01:00 |
SamplerType.cs
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Avoid sampler conflicts on bindless samplers with the same name (#1642)
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2020-10-28 21:20:43 +01:00 |
ShaderProgram.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
ShaderProgramInfo.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
ShaderStage.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
TextureUsageFlags.cs
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Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
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2020-11-02 16:53:23 -03:00 |