mirror of
https://github.com/Ryujinx/Ryujinx.git
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* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
122 lines
3.8 KiB
C#
122 lines
3.8 KiB
C#
using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.Graphics.Texture;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics
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{
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public class GpuResourceManager
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{
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private NvGpu Gpu;
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private HashSet<long>[] UploadedKeys;
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public GpuResourceManager(NvGpu Gpu)
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{
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this.Gpu = Gpu;
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UploadedKeys = new HashSet<long>[(int)NvGpuBufferType.Count];
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for (int Index = 0; Index < UploadedKeys.Length; Index++)
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{
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UploadedKeys[Index] = new HashSet<long>();
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}
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}
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public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
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{
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long Size = (uint)ImageUtils.GetSize(NewImage);
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MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
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bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
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if (IsCached && CachedImage.SizeMatches(NewImage))
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{
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Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
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Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
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return;
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}
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Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
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Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
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}
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public void SendZetaBuffer(NvGpuVmm Vmm, long Position, GalImage NewImage)
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{
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long Size = (uint)ImageUtils.GetSize(NewImage);
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MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
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bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
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if (IsCached && CachedImage.SizeMatches(NewImage))
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{
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Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
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Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
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return;
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}
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Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
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Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
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}
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public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
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{
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long Size = (uint)ImageUtils.GetSize(NewImage);
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if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
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{
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if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
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{
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Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
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if (TexIndex >= 0)
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{
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Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
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}
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return;
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}
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}
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byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
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Gpu.Renderer.Texture.Create(Position, Data, NewImage);
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if (TexIndex >= 0)
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{
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Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
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}
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}
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private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
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{
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Vmm.IsRegionModified(Position, Size, Type);
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}
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private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
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{
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HashSet<long> Uploaded = UploadedKeys[(int)Type];
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if (!Uploaded.Add(Position))
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{
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return false;
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}
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return Vmm.IsRegionModified(Position, Size, Type);
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}
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public void ClearPbCache()
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{
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for (int Index = 0; Index < UploadedKeys.Length; Index++)
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{
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UploadedKeys[Index].Clear();
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}
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}
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}
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}
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