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* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common
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{
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public static class BinaryReaderExtensions
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{
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public unsafe static T ReadStruct<T>(this BinaryReader reader)
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where T : struct
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{
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int size = Marshal.SizeOf<T>();
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byte[] data = reader.ReadBytes(size);
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fixed (byte* ptr = data)
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{
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return Marshal.PtrToStructure<T>((IntPtr)ptr);
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}
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}
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public unsafe static T[] ReadStructArray<T>(this BinaryReader reader, int count)
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where T : struct
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{
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int size = Marshal.SizeOf<T>();
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T[] result = new T[count];
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for (int i = 0; i < count; i++)
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{
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byte[] data = reader.ReadBytes(size);
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fixed (byte* ptr = data)
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{
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result[i] = Marshal.PtrToStructure<T>((IntPtr)ptr);
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}
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}
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return result;
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}
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public unsafe static void WriteStruct<T>(this BinaryWriter writer, T value)
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where T : struct
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{
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long size = Marshal.SizeOf<T>();
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byte[] data = new byte[size];
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fixed (byte* ptr = data)
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{
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Marshal.StructureToPtr<T>(value, (IntPtr)ptr, false);
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}
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writer.Write(data);
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}
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public static void Write(this BinaryWriter writer, UInt128 value)
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{
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writer.Write((ulong)value);
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writer.Write((ulong)(value >> 64));
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}
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}
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}
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