4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
42 lines
986 B
C#
42 lines
986 B
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.Graphics.Video
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{
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public struct Plane : IEquatable<Plane>
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{
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public IntPtr Pointer { get; }
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public int Length { get; }
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public Plane(IntPtr pointer, int length)
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{
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Pointer = pointer;
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Length = length;
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}
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public override bool Equals(object obj)
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{
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return obj is Plane other && Equals(other);
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}
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public bool Equals([AllowNull] Plane other)
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{
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return Pointer == other.Pointer && Length == other.Length;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Pointer, Length);
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}
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public static bool operator ==(Plane left, Plane right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Plane left, Plane right)
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{
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return !(left == right);
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}
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}
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}
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