Ryujinx/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375)
* Add depth writting

* Implement multiple attachments

* Address feedback
2018-08-23 02:07:23 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
ImageHandler.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLConstBuffer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLExtension.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs Implement multiple rendertarget attachments and depth writting (#375) 2018-08-23 02:07:23 -03:00
OGLPipeline.cs Use signed and unsigned vertex types (#370) 2018-08-20 16:02:38 -03:00
OGLRasterizer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLRenderer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLShader.cs Avoid querying and setting texture bindings in hot code (#376) 2018-08-23 01:54:32 -03:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLTexture.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00