Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/SetDepthClampCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

18 lines
532 B
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
{
public CommandType CommandType => CommandType.SetDepthClamp;
private bool _clamp;
public void Set(bool clamp)
{
_clamp = clamp;
}
public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetDepthClamp(command._clamp);
}
}
}