32d3f3f690
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
216 lines
No EOL
6.7 KiB
C#
216 lines
No EOL
6.7 KiB
C#
using JsonPrettyPrinterPlus;
|
|
using Ryujinx.Common.Logging;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Text;
|
|
using Utf8Json;
|
|
using Utf8Json.Resolvers;
|
|
using Ryujinx.Configuration.System;
|
|
using Ryujinx.Configuration.Hid;
|
|
using Ryujinx.Common.Configuration.Hid;
|
|
using Ryujinx.UI.Input;
|
|
using Ryujinx.Configuration.Ui;
|
|
|
|
namespace Ryujinx.Configuration
|
|
{
|
|
public class ConfigurationFileFormat
|
|
{
|
|
public int Version { get; set; }
|
|
|
|
/// <summary>
|
|
/// Dumps shaders in this local directory
|
|
/// </summary>
|
|
public string GraphicsShadersDumpPath { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing debug log messages
|
|
/// </summary>
|
|
public bool LoggingEnableDebug { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing stub log messages
|
|
/// </summary>
|
|
public bool LoggingEnableStub { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing info log messages
|
|
/// </summary>
|
|
public bool LoggingEnableInfo { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing warning log messages
|
|
/// </summary>
|
|
public bool LoggingEnableWarn { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing error log messages
|
|
/// </summary>
|
|
public bool LoggingEnableError { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing guest log messages
|
|
/// </summary>
|
|
public bool LoggingEnableGuest { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing FS access log messages
|
|
/// </summary>
|
|
public bool LoggingEnableFsAccessLog { get; set; }
|
|
|
|
/// <summary>
|
|
/// Controls which log messages are written to the log targets
|
|
/// </summary>
|
|
public LogClass[] LoggingFilteredClasses { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables logging to a file on disk
|
|
/// </summary>
|
|
public bool EnableFileLog { get; set; }
|
|
|
|
/// <summary>
|
|
/// Change System Language
|
|
/// </summary>
|
|
public Language SystemLanguage { get; set; }
|
|
|
|
/// <summary>
|
|
/// Change System Region
|
|
/// </summary>
|
|
public Region SystemRegion { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Docked Mode
|
|
/// </summary>
|
|
public bool DockedMode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Discord Rich Presence
|
|
/// </summary>
|
|
public bool EnableDiscordIntegration { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Vertical Sync
|
|
/// </summary>
|
|
public bool EnableVsync { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables multi-core scheduling of threads
|
|
/// </summary>
|
|
public bool EnableMulticoreScheduling { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables integrity checks on Game content files
|
|
/// </summary>
|
|
public bool EnableFsIntegrityChecks { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enables FS access log output to the console. Possible modes are 0-3
|
|
/// </summary>
|
|
public int FsGlobalAccessLogMode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enable or disable ignoring missing services
|
|
/// </summary>
|
|
public bool IgnoreMissingServices { get; set; }
|
|
|
|
/// <summary>
|
|
/// The primary controller's type
|
|
/// </summary>
|
|
public ControllerType ControllerType { get; set; }
|
|
|
|
/// <summary>
|
|
/// Used to toggle columns in the GUI
|
|
/// </summary>
|
|
public GuiColumns GuiColumns { get; set; }
|
|
|
|
/// <summary>
|
|
/// A list of directories containing games to be used to load games into the games list
|
|
/// </summary>
|
|
public List<string> GameDirs { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enable or disable custom themes in the GUI
|
|
/// </summary>
|
|
public bool EnableCustomTheme { get; set; }
|
|
|
|
/// <summary>
|
|
/// Path to custom GUI theme
|
|
/// </summary>
|
|
public string CustomThemePath { get; set; }
|
|
|
|
/// <summary>
|
|
/// Enable or disable keyboard support (Independent from controllers binding)
|
|
/// </summary>
|
|
public bool EnableKeyboard { get; set; }
|
|
|
|
/// <summary>
|
|
/// Keyboard control bindings
|
|
/// </summary>
|
|
public NpadKeyboard KeyboardControls { get; set; }
|
|
|
|
/// <summary>
|
|
/// Controller control bindings
|
|
/// </summary>
|
|
public NpadController JoystickControls { get; set; }
|
|
|
|
/// <summary>
|
|
/// Loads a configuration file from disk
|
|
/// </summary>
|
|
/// <param name="path">The path to the JSON configuration file</param>
|
|
public static ConfigurationFileFormat Load(string path)
|
|
{
|
|
var resolver = CompositeResolver.Create(
|
|
new[] { new ConfigurationEnumFormatter<Key>() },
|
|
new[] { StandardResolver.AllowPrivateSnakeCase }
|
|
);
|
|
|
|
using (Stream stream = File.OpenRead(path))
|
|
{
|
|
return JsonSerializer.Deserialize<ConfigurationFileFormat>(stream, resolver);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save a configuration file to disk
|
|
/// </summary>
|
|
/// <param name="path">The path to the JSON configuration file</param>
|
|
public void SaveConfig(string path)
|
|
{
|
|
IJsonFormatterResolver resolver = CompositeResolver.Create(
|
|
new[] { new ConfigurationEnumFormatter<Key>() },
|
|
new[] { StandardResolver.AllowPrivateSnakeCase }
|
|
);
|
|
|
|
byte[] data = JsonSerializer.Serialize(this, resolver);
|
|
File.WriteAllText(path, Encoding.UTF8.GetString(data, 0, data.Length).PrettyPrintJson());
|
|
}
|
|
|
|
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
|
|
where T : struct
|
|
{
|
|
public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
|
|
{
|
|
formatterResolver.GetFormatterWithVerify<string>()
|
|
.Serialize(ref writer, value.ToString(), formatterResolver);
|
|
}
|
|
|
|
public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
|
|
{
|
|
if (reader.ReadIsNull())
|
|
{
|
|
return default(T);
|
|
}
|
|
|
|
string enumName = formatterResolver.GetFormatterWithVerify<string>()
|
|
.Deserialize(ref reader, formatterResolver);
|
|
|
|
if (Enum.TryParse<T>(enumName, out T result))
|
|
{
|
|
return result;
|
|
}
|
|
|
|
return default(T);
|
|
}
|
|
}
|
|
}
|
|
} |