Ryujinx/Ryujinx.Core/OsHle/GlobalStateTable.cs

69 lines
1.7 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle
{
class GlobalStateTable
{
private ConcurrentDictionary<Process, IdDictionary> DictByProcess;
public GlobalStateTable()
{
DictByProcess = new ConcurrentDictionary<Process, IdDictionary>();
}
public bool Add(Process Process, int Id, object Data)
{
IdDictionary Dict = DictByProcess.GetOrAdd(Process, (Key) => new IdDictionary());
return Dict.Add(Id, Data);
}
public int Add(Process Process, object Data)
{
IdDictionary Dict = DictByProcess.GetOrAdd(Process, (Key) => new IdDictionary());
return Dict.Add(Data);
}
public object GetData(Process Process, int Id)
{
if (DictByProcess.TryGetValue(Process, out IdDictionary Dict))
{
return Dict.GetData(Id);
}
return null;
}
public T GetData<T>(Process Process, int Id)
{
if (DictByProcess.TryGetValue(Process, out IdDictionary Dict))
{
return Dict.GetData<T>(Id);
}
return default(T);
}
public object Delete(Process Process, int Id)
{
if (DictByProcess.TryGetValue(Process, out IdDictionary Dict))
{
return Dict.Delete(Id);
}
return null;
}
public ICollection<object> DeleteProcess(Process Process)
{
if (DictByProcess.TryRemove(Process, out IdDictionary Dict))
{
return Dict.Clear();
}
return null;
}
}
}