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* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits |
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.. | ||
Diagnostics | ||
Font | ||
Ipc | ||
Kernel | ||
Services | ||
SystemState | ||
ErrorCode.cs | ||
ErrorModule.cs | ||
GlobalStateTable.cs | ||
Homebrew.cs | ||
Horizon.cs | ||
IdDictionary.cs | ||
Process.cs | ||
ServiceCtx.cs |